The verdict system
Every scan collapses to one of three calls. The logic is deliberately simple so it cannot be gamed, and so you can trust it at a glance.
Worst signal wins
LENS does not average its signals. A single STOP-level red line is enough to mark the whole token STOP, even if nine other checks are green. This is on purpose: a token where the dev can freeze your balance is dangerous no matter how clean the rest of the picture looks, and an averaged score would hide that one fatal flaw behind a comfortable-looking number.
The three calls
| Verdict | Meaning | What to do |
|---|---|---|
| CLEAR | No red lines tripped on-chain | Still your call, but nothing here screams rug |
| CAUTION | Soft signals worth a closer look | Read the red lines before you size in |
| STOP | Behavior that has rugged holders | Walk away, or treat it as a pure gamble |
Why three and not a number
A raw score of 63 out of 100 tells you very little in the heat of a launch. CLEAR, CAUTION and STOP map to a decision you can actually make in the two seconds you have before a token moves. The numeric trust score is still there underneath for when you want the detail, but the verdict is what you act on.